Blender Benchmark
Hab mal n Blender Benchmark gemacht.
des benchmark.blend von den Peach Leuten gezogen…
link: http://peach.blender.org/index.php/maqina-workstations-benchmarks/
Hardware:
AMD Athlon64 X2 5600 (2x 2,8 GHz)
XFX GeForce 8600 GT Fatal1ty Pro
4x 1GB RAM
1x 500GB SATA
System:
ArchLinux x86 i686
standard blender 2.45 ausm ArchLinux Repo
Ergebnis:
Benchmark Results, Screen Size 1598 x 1150
Overall Score (FPS)
gl : 32.6683 fps
render : 9.37 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 116.8878 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 70.4134 fps
Spin solid view, 1000 monkes : 15.4060 fps
Spin wire view, 1000 monkes : 39.1858 fps
OpenGL image load & free, 256x256 px : 809.1957 fps
OpenGL image load & free, 512x512 px : 159.2304 fps
OpenGL image load & free, 1024x1024 px : 40.5334 fps
OpenGL image load & free, 2048x2048 px : 10.0490 fps
Raytracing with AO and area light, 8 threads : 6.31 sec
Shadowbuffer light, 4 threads : 12.43 sec
System:
ArchLinux x86_64
standard blender 2.45 ausm ArchLinux Repo
Ergebnis:
Benchmark Results, Screen Size 1604 x 1174
Overall Score (FPS)
gl : 36.4564 fps
render : 6.72 sec
Spin wireframe view, subsurf monkey, 4 subsurf levels : 97.7484 fps
Spin solid view, subsurf monkey, 4 subsurf levels : 52.0362 fps
Spin solid view, 1000 monkes : 11.9261 fps
Spin wire view, 1000 monkes : 26.0055 fps
OpenGL image load & free, 256x256 px : 1381.4321 fps
OpenGL image load & free, 512x512 px : 324.9912 fps
OpenGL image load & free, 1024x1024 px : 81.5960 fps
OpenGL image load & free, 2048x2048 px : 19.3677 fps
Raytracing with AO and area light, 8 threads : 4.31 sec
Shadowbuffer light, 4 threads : 9.13 sec





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